Developed and published by Capcom, Marvel VS Capcom: Infinite is the sixth main entry in the Marvel VS Capcom series of crossover games – and is available on PC, Xbox One, and the PlayStation 4. Like previous titles in the series, players control characters from both the Marvel Comics and Capcom universes to compete in tag team battles.
This time around, however, a few changes have been made. Instead of having 3-on-3 tag team battles, Marvel VS Capcom: Infinite only features 2-on-2 tag team battles. While 3-on-3 battles were a grand experience in the past titles, 2-on-2 battles make this title feel a lot more fluid. To add to the changes, players can now tag in their partner whenever they feel the need to. This allows the player to perform endless tag team combos throughout a match.
To amp up the gameplay experience even further, the developers have now introduced a new gameplay mechanic in the form of the Infinity Stones. The Infinity Stones can be used to temporarily give characters special powers and/or stat boosts. These stones come in the form of the Power Stone, Mind, Stone, Soul Stone, Time Stone, Space Stone and Reality Stone.
Before a match begins the player can select which stones they want to use. Each stone now has a unique Infinity Surge and an Infinity Storm. The Infinity Surge is an attack that generates the Infinity meter. Once the meter is at least 50%, the Infinity Storm becomes available. Upon activation, the background will change to the colour of the Infinity Stone and give the tag team a major advantage. By using the Infinity Storm, players can also gain full access to Level 3 Hyper Combos.
When it comes to combat and gameplay, Marvel VS Capcom: Infinite welcomes both newcomers and veterans to the series with open arms. Combat is an immense amount of fun to experience as it just flows perfectly, making Marvel VS Capcom one of the best fighting games on the market at the moment.
While I have praised Marvel VS Capcom: Infinite for its superb combat, the game, however, falls flat when it comes to the single-player campaign as well as graphics. The campaign is a simple one at that… The Marvel and Capcom universes collide as heroes and villains battle together to save their merged worlds from a sinister new threat, Ultron Sigma. A combination of the robotic foes known as Ultron from the Marvel Universe and Sigma from the Capcom Universe, this psychotic villain is obsessed with infecting all organic life with a cybernetic virus. History’s greatest gathering of warriors (Including the likes of Iron-Man, Hulk, Ryu, Doctor Strange, Rocket, and many more) must now unite to fight back against Ultron Sigma and save their newly formed world.
The campaign itself, which I thought would play out like a well-scripted Avengers film, unfortunately, felt more like fan-fiction that was accompanied with bad voice-acting as well as below par cut-scenes. Granted, watching both worlds collide was fun at first, but things started going downhill when I began to notice the that the character models were just not up to scratch in terms of graphics. This accompanied by the sub-par voice acting made the single-player campaign feel like a chore to complete. Yes, there were a few great moments in the single-player campaign, which included an epic team-up with the Hulk and Ryu, but these moments were few a far between.
Marvel VS Capcom: Infinite is a mixed bag of tricks. It features some of the best combat mechanics I have come across in a fighting game to-date; however, this is let down by a sub-par single-player campaign and mediocre voice acting.
In conclusion, if you are are going to pick up Marvel VS Capcom: Infinite ignore the sub-par campaign and focus on the Versus or Online modes instead. It’s a brilliant fighting game; however, the storyline essentially needed a lot more work, especially when it came to the graphics, script, and voice acting.
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